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DOPs / Keyframes IV
A look at how to combine traditional keyframe animation with DOPs simulation.  This final part shows how to calculate an acceleration value for the points, the use of the copydata solver, and using groups and a splitobjectstream node to switch between solvers during the animation. Finally it looks at how to eliminate excessive velocity in the dynamic simulation. The project file for the final part of this tutorial is at
Video Length: 1057
Date Found: March 25, 2011
Date Produced: December 19, 2009
View Count: 1
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