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Fluid Transform II
This tutorial looks at how to use a popsolver to shape a fluid simulation so that a fluid object transforms into a second fluid object.   This second part looks at improving our simulation by creating a secondary splashing effect. NOTE: about a quarter of the way through there is an error - the step of creating some empty geometry and then creating an empty fluid from that is unnecessary. In fact the emit fluid shelf tool will create an empty fluid for you. The project file is at
Video Length: 1274
Date Found: March 22, 2011
Date Produced: February 26, 2011
View Count: 0
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