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Windows 7 Graphics Architecture Overview - Part 1
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Windows 7 Graphics Architecture Overview - Part 1
Windows 7 includes many new updates and improvements to the Graphics stack, including a new set of APIs for 2D graphics and writing text. Among the improvements are a major reduction in memory consumption by the DWM and new more efficient ways to combine the different available APIs. Join David Blythe, a senior architect in the Desktop and Graphics team, and Yochay Kiriaty, Technical Evangelist for a quick tour of Windows 7 Graphics architecture, its different components, and how they affect and improve the user experience in Windows 7. Discover what’s new in Windows 7 Graphics and how developer can tap into the new APIs.   This is the first of three overview videos and the first in a long series of videos about Windows 7 Graphics. Part 2 Part 3 You can find additional information about Windows 7 Graphics in the: Developer for Windows MSDN page E7 blog post Engineering Windows 7 Graphics Performance PDC session recordings: Windows 7: Writing Your Application to Shine on Modern Graphics Hardware (PDC) Windows 7: Introducing Direct2D and DirectWrite (PDC) Windows 7: Unlocking the GPU with Direct3D
Video Length: 0
Date Found: May 05, 2009
Date Produced: May 05, 2009
View Count: 13
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