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Gaia makes $1M a month in virtual goods sales
CEO Craig Sherman on how the social gaming community is growing, and why he’s banking on advertisingDespite the fact that most social networking or gaming sites are making a mint off of virtual goods, Gaia Online, a social gaming company for teens and 20-something-year-olds, expects advertising to become a greater part of its revenue stream. Seven-year-old Gaia, which currently has nine million monthly uniques, and 85% of an audience based in the US and Canada, is generating over $1 million a month in virtual goods sales, said Craig Sherman, who became CEO of Gaia in 2005. Today, virtual goods sales accounts for 2/3rds of the revenue. Over time, Craig expects virtual goods to be 50% of revenue with advertising accounting for the other half. Craig wouldn't disclose the CPMs (cost per thousand impressions), but said Gaia ... [ read more]
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Date Found: July 25, 2010
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