|
Fisheye tracking and compositing workflow
AE Project (cs 5.5) We recently completed a project for Freescale Semiconductor’s booth at Computex that we’re really proud of. Not just because we think it turned out really cool, but also because we overcame some fairly substantial workflow challenges. We thought we’d share this in the event it might help someone else out as we put quite a few hours into r&d.   The concept was basically people using devices to interact with their world, playing off the freescale tagline “your interface to the world”. In this scene, our actor is looking for a place to eat and though his phone has access to all sorts of information like navigation and reviews and so on applied as overlays in the scene. We chose this scene because it has almost all of the elements in it we used across the project. There is a syntheyes solve, a mocha track / screen key, and of course the insane fisheye lens distortion. There are really only 3 HD POV contenders in the consumer/prosumer market right now. The Contour, the GoPro and the VIO POV. Sony makes a POV camera as well but the footage is interlaced and would have added another layer of complexity to the process, as well as make tracking more difficult, so it was disqualified from consideration. We shot this footage with the VIO POV HD camera. We would love to have shot this with a professional camera rig, but the nature of the shoot (mounting camera between the eyes) and the budget called for a more DIY approach. We went with the VIO because we felt like the picture quality was better than either the Contour or the GOPRO, especially indoors, but more importantly there was less rolling shutter. Also an enormous deciding factor, the VIO was the only one of these cameras that has a way to monitor in real time (although the new contour + appears to have monitoring capabilities), which was important for framing purposes. After some experimentation we ended up mounting the c...
Video Length: 1376
Date Found: June 12, 2011
Date Produced: June 06, 2011
View Count: 0
|