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FINAL ENTRY: WHEN WE LEFT EARTH
This is my final video for Its Art - When We Left Earth challenge.  WIP Thread can be found here. Everything is made in 3dsmax using, Scanline and Mental Ray. Photoshop for texturing. After Effects and Premiere Pro for Post and Clipping. This has been a really fun project were I have used alot of my time experimenting with different type of solutions and problem solving. I have learned alot by doing this project, which also is my main goal when I entering such challenges. This time there were Rigging and Animation that was my main focus, mostly animation, this is the fun part :-) So 20% of the time went to rigging. 10% for modeling, texturering and rendring and 70% for animation. I would normaly spend more time with modeling and rendring. But for once I felt like spending most of my time animating. Key problems I had: Skinning: I had really hard time getting the shoulder to deform correctley. This was solved by editing my mesh by lifting and scaling part of the shoulder. Skateboard: This was the hardest part of the whole rigging process. The skateboard needed multiply Pivot points. ( One on every wheel, body rotation, trucker rotation, horizontal rotation, vertical rotation etc. ): This was solved by parenting Bones and Reactor Manager. The bone for Pivot Points and also different Points for pivots. Reactor Manager was used for tilting and Ollie (Skateboard Jump) Then there were different controls for making the board flip and rotate. Storytelling: This is something I didnt spend enough time on. This Is were I learned how IMPORTANT there is for having your storyboard done before doing anything else! I started out with, I just want to make a skateboarder having fun and skating. But then.. Even I cant understand whats going on here. So I had to find a way to tell my story with what I got. I didnt have the to recreate everything I already made. So it ended up on a sort of Silent Film look a li...
Video Length: 99
Date Found: March 22, 2011
Date Produced: January 02, 2010
View Count: 0
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